bIgnoreClientMovementErrorChecksAndCorrection

If true, we should ignore server location difference checks for client error on this movement component.

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Syntax

uint8 bIgnoreClientMovementErrorChecksAndCorrection: 1

Remarks

If true, we should ignore server location difference checks for client error on this movement component. This can be useful when character is moving at extreme speeds for a duration and you need it to look smooth on clients without the server correcting the client. Make sure to disable when done, as this would break this character's server-client movement correction.

See Also