bNotifyApex

If true, event [NotifyJumpApex()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\NotifyJumpApex) to CharacterOwner's controller when at apex of jump.

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Syntax

uint8 bNotifyApex: 1

Remarks

If true, event NotifyJumpApex() to CharacterOwner's controller when at apex of jump. Is cleared when event is triggered. By default this is off, and if you want the event to fire you typically set it to true when movement mode changes to "Falling" from another mode (see OnMovementModeChanged).