bUseSeparateBrakingFriction

If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration).

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Windows

macOS

Linux

Syntax

uint8 bUseSeparateBrakingFriction: 1

Remarks

If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration). If false, braking uses the same friction passed to CalcVelocity() (ie GroundFriction when walking), multiplied by BrakingFrictionFactor. This setting applies to all movement modes; if only desired in certain modes, consider toggling it when movement modes change.

See Also