ULightWeightInstanceBlueprintFunctionLibrary

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

ULightWeightInstanceBlueprintFunctionLibrary

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h

Include

#include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"

Syntax

class ULightWeightInstanceBlueprintFunctionLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static

FActorInstan...

 

ConvertActorToLightWeightInstance

(
    AActor* Actor
)

Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise.

Public function Static

FActorInstan...

 

CreateNewLightWeightInstance

(
    UClass* ActorClass,
    FTransform Transform,
    UDataLayer* Layer,
    UWorld* World
)

Returns a handle to a new light weight instance that represents an object of type ActorClass.