ULightWeightInstanceBlueprintFunctionLibrary::ConvertActorToLightWeightInstance

Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h

Include

#include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceBlueprintFunctionLibrary.cpp

Syntax

static FActorInstanceHandle ConvertActorToLightWeightInstance
(
    AActor * Actor
)

Remarks

Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise.