ULightWeightInstanceBlueprintFunctionLibrary::CreateNewLightWeightInstance

Returns a handle to a new light weight instance that represents an object of type ActorClass.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h

Include

#include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceBlueprintFunctionLibrary.cpp

Syntax

static FActorInstanceHandle CreateNewLightWeightInstance
(
    UClass * ActorClass,
    FTransform Transform,
    UDataLayer * Layer,
    UWorld * World
)

Remarks

Returns a handle to a new light weight instance that represents an object of type ActorClass.