UPlayerInput::AddEngineDefinedActionMapping

Add an engine defined action mapping that cannot be remapped.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

static void AddEngineDefinedActionMapping
(
    const FInputActionKeyMapping & ActionMapping
)

Remarks

Add an engine defined action mapping that cannot be remapped.