UPlayerInput::GetInvertAxis

Returns whether an Axis Mapping is inverted

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

bool GetInvertAxis
(
    const FName AxisName
)

Remarks

Returns whether an Axis Mapping is inverted