UPlayerInput::InputKey

Handles a key input event. Returns true if there is an action that handles the specified key.

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Override Hierarchy

UPlayerInput::InputKey()

UEnhancedPlayerInput::InputKey()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

virtual bool InputKey
(
    const FInputKeyParams & Params
)

Remarks

Handles a key input event. Returns true if there is an action that handles the specified key.