UPlayerInput::InputTouch

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Deprecated

  • InputTouch now takes a Force

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

bool InputTouch
(
    uint32 Handle,
    ETouchType::Type Type,
    const FVector2D & TouchLocation,
    FDateTime DeviceTimestamp,
    uint32 TouchpadIndex
)