UPlayerInput::IsKeyHandledByAction

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Override Hierarchy

UPlayerInput::IsKeyHandledByAction()

UEnhancedPlayerInput::IsKeyHandledByAction()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp

Syntax

virtual bool IsKeyHandledByAction
(
    FKey Key
) const

Returns

True if a key is handled by an action binding