NoKeyMappings

Static empty array to be able to return from GetKeysFromAction when there are no keys mapped to the requested action name

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

static const TArray< FInputActionKeyMapping > NoKeyMappings;

Remarks

Static empty array to be able to return from GetKeysFromAction when there are no keys mapped to the requested action name