UPlayerInput::SetMouseSensitivity

Sets both X and Y axis sensitivity to the supplied value.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

void SetMouseSensitivity
(
    const float Sensitivity
)

Remarks

Sets both X and Y axis sensitivity to the supplied value.