UProjectileMovementComponent::ComputeAcceleration

Compute the acceleration that will be applied

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual FVector ComputeAcceleration
(
    const FVector & InVelocity,
    float DeltaTime
) const

Remarks

Compute the acceleration that will be applied