InterpRotationTime

"Time" over which most of the rotation interpolation occurs, when the UpdatedComponent (target) moves ahead of the interpolated component.

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Syntax

float InterpRotationTime

Remarks

"Time" over which most of the rotation interpolation occurs, when the UpdatedComponent (target) moves ahead of the interpolated component. Since the implementation uses exponential lagged smoothing, this is a rough time value and experimentation should inform a final result. A value of zero is effectively instantaneous interpolation.