MIN_TICK_TIME

Minimum delta time considered when ticking.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Syntax

static const float MIN_TICK_TIME = 1e-6f;

Remarks

Minimum delta time considered when ticking. Delta times below this are not considered. This is a very small non-zero positive value to avoid potential divide-by-zero in simulation code.