UProjectileMovementComponent::ShouldUseSubStepping

Determine whether or not to use substepping in the projectile motion update.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual bool ShouldUseSubStepping() const

Remarks

Determine whether or not to use substepping in the projectile motion update. If true, GetSimulationTimeStep() will be used to time-slice the update. If false, all remaining time will be used during the tick.

Returns

Whether or not to use substepping in the projectile motion update.

See Also