UProjectileMovementComponent::StopSimulating

Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Include

#include "GameFramework/ProjectileMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp

Syntax

virtual void StopSimulating
(
    const FHitResult & HitResult
)

Remarks

Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).