USpectatorPawnMovement

Movement component used by SpectatorPawn.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h

Include

#include "GameFramework/SpectatorPawnMovement.h"

Syntax

class USpectatorPawnMovement : public UFloatingPawnMovement

Remarks

Movement component used by SpectatorPawn. Primarily exists to be able to ignore time dilation during tick.

Variables

Name Description

Public variable

uint32: 1

 

bIgnoreTimeDilation

If true, component moves at full speed no matter the time dilation. Default is false.

Constructors

Name Description

Public function

USpectatorPawnMovement

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.