USpringArmComponent::BlendLocations

This function allows subclasses to blend the trace hit location with the desired arm location; by default it returns bHitSomething ? TraceHitLocation : DesiredArmLocation

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h

Include

#include "GameFramework/SpringArmComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp

Syntax

virtual FVector BlendLocations
(
    const FVector & DesiredArmLocation,
    const FVector & TraceHitLocation,
    bool bHitSomething,
    float DeltaTime
)

Remarks

This function allows subclasses to blend the trace hit location with the desired arm location; by default it returns bHitSomething ? TraceHitLocation : DesiredArmLocation