USpringArmComponent::GetTargetRotation

Get the target rotation we inherit, used as the base target for the boom rotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h

Include

#include "GameFramework/SpringArmComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp

Syntax

FRotator GetTargetRotation() const

Remarks

Get the target rotation we inherit, used as the base target for the boom rotation. This is derived from attachment to our parent and considering the UsePawnControlRotation and absolute rotation flags.