USpringArmComponent::UpdateDesiredArmLocation

Updates the desired arm location, calling BlendLocations to do the actual blending if a trace is done

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h

Include

#include "GameFramework/SpringArmComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp

Syntax

virtual void UpdateDesiredArmLocation
(
    bool bDoTrace,
    bool bDoLocationLag,
    bool bDoRotationLag,
    float DeltaTime
)

Remarks

Updates the desired arm location, calling BlendLocations to do the actual blending if a trace is done