AISMPartitionActor::GetSMInstanceTransform

Attempt to get the transform of the given static mesh instance.

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Override Hierarchy

ISMInstanceManager::GetSMInstanceTransform()

AISMPartitionActor::GetSMInstanceTransform()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h

Include

#include "ISMPartition/ISMPartitionActor.h"

Source

/Engine/Source/Runtime/Engine/Private/ISMPartition/ISMPartitionActor.cpp

Syntax

virtual bool GetSMInstanceTransform
(
    const FSMInstanceId & InstanceId,
    FTransform & OutInstanceTransform,
    bool bWorldSpace
) const

Remarks

Attempt to get the transform of the given static mesh instance. @note The transform should be in the local space of the owner ISM component, unless bWorldSpace is set.

Returns

True if the transform was retrieved, false otherwise.