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| ISMInstanceManager::GetSMInstanceTransform()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h |
Include |
#include "ISMPartition/ISMPartitionActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ISMPartition/ISMPartitionActor.cpp |
virtual bool GetSMInstanceTransform
(
const FSMInstanceId & InstanceId,
FTransform & OutInstanceTransform,
bool bWorldSpace
) const
Attempt to get the transform of the given static mesh instance. @note The transform should be in the local space of the owner ISM component, unless bWorldSpace is set.
True if the transform was retrieved, false otherwise.