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| ISMInstanceManager::NotifySMInstanceSelectionChanged()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h |
Include |
#include "ISMPartition/ISMPartitionActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ISMPartition/ISMPartitionActor.cpp |
virtual void NotifySMInstanceSelectionChanged
(
const FSMInstanceId & InstanceId,
const bool bIsSelected
)
Notify that the given static mesh instance selection state has changed. @note This gives the manager a chance to sync any internal selection state.