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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ISMPartition/ISMComponentDescriptor.h |
Include |
#include "ISMPartition/ISMComponentDescriptor.h" |
struct FISMComponentDescriptor
Struct that holds the relevant properties that can help decide if instances of different StaticMeshComponents/InstancedStaticMeshComponents/HISM can be merged into a single component.
Name | Description | ||
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uint8: 1 |
bAffectDistanceFieldLighting |
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uint8: 1 |
bAffectDynamicIndirectLighting |
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uint8: 1 |
bCastContactShadow |
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uint8: 1 |
bCastDynamicShadow |
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uint8: 1 |
bCastShadow |
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uint8: 1 |
bCastShadowAsTwoSided |
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uint8: 1 |
bCastStaticShadow |
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uint8: 1 |
bConsiderForActorPlacementWhenHidden |
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uint8: 1 |
bEnableDensityScaling |
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uint8: 1 |
bEnableDiscardOnLoad |
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TEnumAsByte< EH... |
bHasCustomNavigableGeometry |
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uint8: 1 |
bHiddenInGame |
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uint8: 1 |
bIncludeInHLOD |
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uint8: 1 |
bIsEditorOnly |
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BodyInstance |
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uint8: 1 |
bOverrideLightMapRes |
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uint8: 1 |
bReceivesDecals |
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uint8: 1 |
bRenderCustomDepth |
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uint8: 1 |
bUseAsOccluder |
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uint8: 1 |
bVisible |
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uint8: 1 |
bVisibleInRayTracing |
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TSubclassOf< UI... |
ComponentClass |
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CustomDepthStencilValue |
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CustomDepthStencilWriteMask |
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Hash |
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HLODBatchingPolicy |
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InstanceEndCullDistance |
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InstanceStartCullDistance |
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LightingChannels |
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LightmapType |
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TEnumAsByte< EC... |
Mobility |
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OverriddenLightMapRes |
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OverrideMaterials |
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RayTracingGroupCullingPriority |
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RayTracingGroupId |
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RuntimeVirtualTextures |
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TObjectPtr< USt... |
StaticMesh |
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TranslucencySortPriority |
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VirtualTextureCullMips |
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VirtualTextureRenderPassType |
Name | Description | |
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FISMComponentDescriptor() |
Name | Description | ||
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ComputeHash() |
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UInstancedSt... |
CreateComponent ( |
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FISMComponen... |
CreateFrom ( |
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InitComponent |
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InitFrom ( |
Name | Description | ||
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operator!= ( |
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operator== ( |