FNetworkPredictionData_Server

Network data representation on the server.

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Inheritance Hierarchy

FNetworkPredictionData_Server

FNetworkPredictionData_Server_Character

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h

Include

#include "Interfaces/NetworkPredictionInterface.h"

Syntax

class FNetworkPredictionData_Server

Remarks

Network data representation on the server.

Variables

Name Description

Public variable

uint8: 1

 

bForcedUpdateDurationExceeded

Set to true while bTriggeringForcedUpdates is true and after update duration has been exceeded (when server will stop forcing updates).

Public variable

uint8: 1

 

bLastRequestNeedsForcedUpdates

Set to true if last received move request is bad and needs correction

Public variable

uint8: 1

 

bTriggeringForcedUpdates

Set to true while requirements for ForcePositionUpdate interval are met, and set back to false after updates are received again.

Public variable

float

 

ServerTimeBeginningForcedUpdates

Initial ServerTimeStamp that triggered a ForcedPositionUpdate series.

Public variable

float

 

ServerTimeLastForcedUpdate

ServerTimeStamp last time we called ForcePositionUpdate.

Public variable

float

 

ServerTimeStamp

Server clock time when last server move was received or movement was forced to be processed

Constructors

Destructors

Functions

Name Description

Public function Virtual

void

 

ResetForcedUpdateState()