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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |
Include |
#include "Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h" |
class UMaterialExpressionAbsorptionMediumMaterialOutput : public UMaterialExpressionCustomOutput
Material output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only).
Name | Description | ||
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TransmittanceColor |
Input for the transmittance color seen after travelling a distance of 100 units into the object. |
Name | Description | |
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UMaterialExpressionAbsorptionMediumMaterialOutput ( |
Name | Description | ||
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GetDisplayName() |
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GetFunctionName() |
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GetNumOutputs() |
Override to enable multiple outputs. |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |