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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionBlendMaterialAttributes.h |
Include |
#include "Materials/MaterialExpressionBlendMaterialAttributes.h" |
class UMaterialExpressionBlendMaterialAttributes : public UMaterialExpression
Name | Description | ||
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A |
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Alpha |
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B |
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TEnumAsByte< EM... |
PixelAttributeBlendType |
Optionally skip blending attributes of this type. |
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TEnumAsByte< EM... |
VertexAttributeBlendType |
Optionally skip blending attributes of this type. |
Name | Description | |
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UMaterialExpressionBlendMaterialAttributes ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GatherStrataMaterialInfo ( |
Recursively parse nodes outputing strata material in order to gather all the possible shading models used in a material graph output a Strata material. |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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FExpressionI... |
GetInput ( |
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GetInputName ( |
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const TArray... |
GetInputs() |
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GetInputType ( |
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IsInputConnectionRequired ( |
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IsResultMaterialAttributes ( |
Marks certain expression types as outputting material attributes. |
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IsResultStrataMaterial ( |
Marks certain expression types as outputting Strata material. |