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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionFontSampleParameter.h |
Include |
#include "Materials/MaterialExpressionFontSampleParameter.h" |
class UMaterialExpressionFontSampleParameter : public UMaterialExpressionFontSample
Name | Description | ||
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ExpressionGUID |
GUID that should be unique within the material, this is used for parameter renaming. |
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Group |
The name of the parameter Group to display in MaterialInstance Editor. Default is None group |
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ParameterName |
Name to be referenced when we want to find and set thsi parameter |
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SortPriority |
Controls where the this parameter is displayed in a material instance parameter list. |
Name | Description | |
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UMaterialExpressionFontSampleParameter ( |
Name | Description | ||
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SetDefaultFont() |
Sets the default Font if none is set |
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SetParameterValue ( |
Name | Description | ||
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CanRenameNode() |
Can this node be renamed? |
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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GetEditableName() |
Returns the current 'name' of the node (typically a parameter name). |
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FGuid & |
GetParameterExpressionId() |
Callback to access derived classes' parameter expression id. |
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GetParameterName() |
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GetParameterValue ( |
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HasAParameterName() |
Parameter Name functions, this is requires as multiple class have ParameterName but are not UMaterialExpressionParameter due to class hierarchy. |
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MatchesSearchQuery ( |
MatchesSearchQuery: Check this expression to see if it matches the search query |
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SetEditableName ( |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true. |
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SetParameterName ( |
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SetParameterValue ( |
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ValidateParameterName ( |
Name | Description | ||
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GetAllParameterInfo ( |
Use GetAllParameterInfoOfType or GetAllParametersOfType |
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IsNamedParameter ( |
Use GetParameterValue and/or GetParameterName |