UMaterialExpressionMaterialAttributeLayers

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionMaterialAttributeLayers

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionMaterialAttributeLayers.h

Include

#include "Materials/MaterialExpressionMaterialAttributeLayers.h"

Syntax

class UMaterialExpressionMaterialAttributeLayers : public UMaterialExpression

Variables

Name Description

Public variable

bool

 

bIsLayerGraphBuilt

Public variable

TArray< TObject...

 

BlendCallers

Public variable

FMaterialLayers...

 

DefaultLayers

Public variable

FMaterialAttrib...

 

Input

Public variable

TArray< TObject...

 

LayerCallers

Public variable

int32

 

NumActiveBlendCallers

Public variable

int32

 

NumActiveLayerCallers

Constructors

Name Description

Public function

UMaterialExpressionMaterialAttributeLayers

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

void

 

GetExpressionToolTip

(
    TArray< FString >& OutToolTip
)

Get a tooltip for the expression itself.

Public function Virtual

FExpressionI...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

const TArray...

 

GetInputs()

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual Const

bool

 

IsInputConnectionRequired

(
    int32 InputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.