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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionNamedReroute.h |
Include |
#include "Materials/MaterialExpressionNamedReroute.h" |
class UMaterialExpressionNamedRerouteDeclaration : public UMaterialExpressionNamedRerouteBase
Name | Description | |
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UMaterialExpressionNamedRerouteDeclaration ( |
Name | Description | ||
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GetRerouteInput ( |
Get the reroute node input pin. We could use GetInput, but we'd loose const correctness |
Name | Description | ||
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CanRenameNode() |
Can this node be renamed? |
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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GetCreationDescription() |
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GetCreationName() |
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GetEditableName() |
Returns the current 'name' of the node (typically a parameter name). |
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MatchesSearchQuery ( |
MatchesSearchQuery: Check this expression to see if it matches the search query |
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PostCopyNode ( |
Called after a node copy, once the Material and Function properties are set correctly and that all new expressions are added to Material->Expressions |
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SetEditableName ( |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true. |
Name | Description | ||
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |