UMaterialExpressionPinBase

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionPinBase.h

Include

#include "Materials/MaterialExpressionPinBase.h"

Syntax

class UMaterialExpressionPinBase : public UMaterialExpression

Variables

Name Description

Public variable

TEnumAsByte< EE...

 

PinDirection

Direction of the pins for this base.

Public variable

TArray< FCompos...

 

ReroutePins

Underlying reroute pins used to compile material.

Constructors

Name Description

Public function

UMaterialExpressionPinBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

DeleteReroutePins()

Helper function to clear all reroutes.

Overridden from UMaterialExpression

Name Description

Public function Virtual

void

 

ConnectExpression

(
    FExpressionInput* Input,
    int32 OutputIndex
)

Connects the specified input expression to the specified output of this expression.

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

FExpressionI...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

const TArray...

 

GetInputs()

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

TArray< FExp...

 

GetOutputs()

Get the outputs supported by this expression.

Public function Virtual

uint32

 

GetOutputType

(
    int32 OutputIndex
)

Public function Virtual

bool

 

IsExpressionConnected

(
    FExpressionInput* Input,
    int32 OutputIndex
)

Check if input exppresion is directly connected to the material.

Overridden from UObject

Name Description

Public function Virtual

bool

 

Modify

(
    bool bAlwaysMarkDirty
)

That the object will be modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally