Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
Include |
#include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h" |
class UMaterialExpressionRuntimeVirtualTextureOutput : public UMaterialExpressionCustomOutput
Material output expression for writing to a runtime virtual texture.
Name | Description | ||
---|---|---|---|
|
BaseColor |
Input for Base Color to output to virtual texture. |
|
|
Mask |
Input for Mask to output to virtual texture. |
|
|
Normal |
Input for Surface Normal to output to virtual texture. |
|
|
Opacity |
Input for Opacity value used for blending to virtual texture. |
|
|
Roughness |
Input for Roughness to output to virtual texture. |
|
|
Specular |
Input for Specular to output to virtual texture. |
|
|
WorldHeight |
Input for World Height to output to virtual texture. |
Name | Description | |
---|---|---|
|
UMaterialExpressionRuntimeVirtualTextureOutput ( |
Name | Description | ||
---|---|---|---|
|
GetDisplayName() |
||
|
GetFunctionName() |
||
|
GetNumOutputs() |
Override to enable multiple outputs. |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |