UMaterialExpressionSingleLayerWaterMaterialOutput

Material output expression for writing single layer water volume material properties.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSingleLayerWaterMaterialOutput.h

Include

#include "Materials/MaterialExpressionSingleLayerWaterMaterialOutput.h"

Syntax

class UMaterialExpressionSingleLayerWaterMaterialOutput : public UMaterialExpressionCustomOutput

Remarks

Material output expression for writing single layer water volume material properties.

Variables

Name Description

Public variable

FExpressionInpu...

 

AbsorptionCoefficients

Input for scattering coefficient describing how light bounce is absorbed. Valid range is [0,+inf[.

Public variable

FExpressionInpu...

 

ColorScaleBehindWater

Input for custom color multiplier for scene color behind water.

Public variable

FExpressionInpu...

 

PhaseG

Input for phase function 'g' parameter describing how much forward(g>0) or backward (g<0) light scatter around.

Public variable

FExpressionInpu...

 

ScatteringCoefficients

Input for scattering coefficient describing how light scatter around and is absorbed.

Constructors

Name Description

Public function

UMaterialExpressionSingleLayerWaterMaterialOutput

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpressionCustomOutput

Name Description

Public function Virtual Const

FString

 

GetDisplayName()

Public function Virtual Const

FString

 

GetFunctionName()

Public function Virtual Const

int32

 

GetNumOutputs()

Override to enable multiple outputs.

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).