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| UMaterialExpression::Compile()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionStaticBoolParameter.h |
Include |
#include "Materials/MaterialExpressionStaticBoolParameter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual int32 Compile
(
class FMaterialCompiler * Compiler,
int32 OutputIndex
)
Create the new shader code chunk needed for the Abs expression
Index to the new FMaterialCompiler::CodeChunk entry for this expression
Parameter |
Description |
---|---|
Compiler |
UMaterial compiler that knows how to handle this expression. |