UMaterialExpressionThinTranslucentMaterialOutput

Material output expression for setting absorption properties of thin translucent materials.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionThinTranslucentMaterialOutput.h

Include

#include "Materials/MaterialExpressionThinTranslucentMaterialOutput.h"

Syntax

class UMaterialExpressionThinTranslucentMaterialOutput : public UMaterialExpressionCustomOutput

Remarks

Material output expression for setting absorption properties of thin translucent materials.

Variables

Name Description

Public variable

FExpressionInpu...

 

TransmittanceColor

Input for the transmittance color for a view perpendicular to the surface. Valid range is [0,1].

Constructors

Name Description

Public function

UMaterialExpressionThinTranslucentMaterialOutput

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpressionCustomOutput

Name Description

Public function Virtual Const

FString

 

GetDisplayName()

Public function Virtual Const

FString

 

GetFunctionName()

Public function Virtual Const

int32

 

GetNumOutputs()

Override to enable multiple outputs.

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)