UMaterialExpressionVectorNoise

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVectorNoise.h

Include

#include "Materials/MaterialExpressionVectorNoise.h"

Syntax

class UMaterialExpressionVectorNoise : public UMaterialExpression

Variables

Name Description

Public variable

uint32: 1

 

bTiling

Whether tile the noise pattern, useful for baking to seam-free repeating textures

Public variable

TEnumAsByte< en...

 

NoiseFunction

Noise function, affects performance and look

Public variable

FExpressionInpu...

 

Position

2 to 3 dimensional vector

Public variable

int32

 

Quality

For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality

Public variable

uint32

 

TileSize

How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three

Constructors

Name Description

Public function

UMaterialExpressionVectorNoise

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.