RenamedTextures

In order to remap to the correct texture streaming data, we must keep track of each texture renamed.

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Syntax

TMap< FName, TArray< FName > > RenamedTextures

Remarks

In order to remap to the correct texture streaming data, we must keep track of each texture renamed. The following map converts from a texture from the dynamic material to the texture from the static material. The following map converts from a texture from the dynamic material to the texture from the static material.