UInterpGroupInst::SaveGroupActorState

Called before Interp editing to save original state of Actor.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpGroupInst.h

Include

#include "Matinee/InterpGroupInst.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

virtual void SaveGroupActorState()

Remarks

Called before Interp editing to save original state of Actor.

See Also