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Name |
Description |
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AEmitter |
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AEmitterCameraLensEffectBase |
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AParticleEventManager |
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FAccumulatedParticlePerfStats |
Utility class for accumulating many frames worth of stats data. |
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FAccumulatedParticlePerfStats_GPU |
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FAccumulatedParticlePerfStats_GT |
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FAccumulatedParticlePerfStats_RT |
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FFXBudget |
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FFXSystemSpawnParameters |
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. |
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FFXTimeData |
Timing data for various parts of FX work. |
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FLODSoloTrack |
Temporary array for tracking 'solo' emitter mode. Entry will be true if emitter was enabled |
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FNamedEmitterMaterial |
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FOnSystemFinished |
Called when the particle system is done. |
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FParticleBurst |
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FParticleBurstSignature |
Fires when a particle system bursts |
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FParticleCurvePair |
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FParticleDeathSignature |
Fires when a particle dies |
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FParticleEmitterReplayFrame |
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FParticleEventBurstData |
Particle burst event data. |
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FParticleEventCollideData |
Collision particle event data. |
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FParticleEventData |
The base class for all particle event data. |
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FParticleEventDeathData |
Killed particle event data. |
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FParticleEventKismetData |
Kismet particle event data. |
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FParticleEventSpawnData |
Spawn particle event data. |
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FParticleExistingData |
Particle event data for particles that already existed at the time of the event |
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FParticlePerfStats |
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FParticlePerfStats_GPU |
Stats gathered from the GPU |
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FParticlePerfStats_GT |
Stats gathered on the game thread or game thread spawned tasks. |
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FParticlePerfStats_RT |
Stats gathered on the render thread. |
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FParticlePerfStatsContext |
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FParticlePerfStatScope |
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FParticlePerfStatsListener |
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FParticlePerfStatsListener_CSVProfiler |
Listener that hooks into the engine wide CSV Profiling systems. |
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FParticlePerfStatsListener_DebugRender |
This listener displays stats onto a debug canvas in a viewport. |
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FParticlePerfStatsListener_GatherAll |
Base class for listeners that gather stats on all systems in the scene. |
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FParticlePerfStatsListener_TimedTest |
Simple stats listener that will gather stats on all systems for N frames and dump the results to a CSV and the Log. |
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FParticlePerfStatsManager |
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FParticleRandomSeedInfo |
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FParticleRequiredModule |
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FParticleSpawnSignature |
Fires when a particle is spawned |
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FParticleSysParam |
Struct used for a particular named instance parameter for this ParticleSystemComponent. |
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FParticleSystemLOD |
Structure containing per-LOD settings that pertain to the entire UParticleSystem. |
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FParticleSystemReplayFrame |
A single frame within this replay |
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FParticleSystemWorldManager |
Main manager class for particle systems in the world. |
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FParticleSystemWorldManagerTickFunction |
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FPSCPool |
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FPSCPoolElem |
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FPSCTickData |
All data relating to a particle system's ticking. Kept in a cache friendly package. |
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FSubUVBoundingGeometryBuffer |
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FSubUVDerivedData |
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FSubUVVertexResourceArray |
Resource array to pass |
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FWorldPSCPool |
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SubUVAnimationCookStats |
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UFXSystemAsset |
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UFXSystemComponent |
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UParticleEmitter |
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UParticleLODLevel |
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UParticleModule |
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UParticleModuleRequired |
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UParticleSpriteEmitter |
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UParticleSystem |
A ParticleSystem is a complete particle effect that contains any number of ParticleEmitters. |
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UParticleSystemComponent |
A particle emitter. |
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UParticleSystemReplay |
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USubUVAnimation |
SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. |
Name |
Description |
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FOnSystemPreActivationChange |
Called just before the activation of a component changes. |
FParticlePerfStatsListenerPtr |
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FParticlePerfStatsWriterFunc |
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FPSCManagerAsyncTickBatch |
Name |
Description |
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EEmitterNormalsMode |
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EEmitterRenderMode |
Cascade-related. |
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EModuleType |
ModuleType Indicates the kind of emitter the module can be applied to. |
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EOpacitySourceMode |
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EParticleBurstMethod |
Burst emissions. |
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EParticleEventType |
Event type |
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EParticleScreenAlignment |
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EParticleSortMode |
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EParticleSourceSelectionMethod |
Particle Selection Method, for any emitters that utilize particles as the source points. |
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EParticleSubUVInterpMethod |
SubUV-related. |
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EParticleSysParamType |
Enum for specifying type of a name instance parameter. |
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EParticleSystemOcclusionBoundsMethod |
Occlusion method enumeration |
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EParticleSystemUpdateMode |
ParticleSystemUpdateMode Enumeration indicating the method by which the system should be updated |
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EParticleUVFlipMode |
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EPSCPoolMethod |
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ESubUVBoundingVertexCount |
More bounding vertices results in reduced overdraw, but adds more triangle overhead. |
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ParticleReplayState |
Particle system replay state |
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ParticleSystemLODMethod |
ParticleSystemLODMethod |
Name | Description | ||
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AdjustParticleBaseSizeForUVFlipping ( |
Flips the sign of a particle's base size based on it's UV flip mode. |
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_NineParams |
Fires when a particle dies |
Name | Description | ||
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GbEnablePSCWorldManager |
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STATCAT_Advanced |