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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h |
Include |
#include "Particles/Emitter.h" |
class AEmitter : public AActor
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uint32: 1 |
bCurrentlyActive |
Used to update status of toggleable level placed emitters on clients |
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uint32: 1 |
bDestroyOnSystemFinish |
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uint32: 1 |
bPostUpdateTickGroup |
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OnParticleBurst |
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FParticleCollis... |
OnParticleCollide |
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OnParticleDeath |
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OnParticleSpawn |
Name | Description | |
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AEmitter ( |
Name | Description | ||
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Activate() |
BEGIN DEPRECATED (use component functions now in level script) |
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AutoPopulateInstanceProperties() |
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Deactivate() |
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UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |
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UParticleSys... |
GetParticleSystemComponent() |
Returns ParticleSystemComponent subobject |
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
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IsActive() |
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OnParticleSystemFinished ( |
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OnRep_bCurrentlyActive() |
Replication Notification Callbacks |
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ResetInLevel() |
Called to reset the emitter actor in the level. Intended for use in editor only |
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SetActorParameter |
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SetColorParameter ( |
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SetFloatParameter ( |
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SetMaterialParameter ( |
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SetTemplate ( |
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SetVectorParameter |
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ToggleActive() |
Name | Description | ||
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostActorCreated() |
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. |
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
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GetDetailedInfoInternal() |
This function actually does the work for the GetDetailedInfo() and is virtual. |
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GetLifetimeReplicatedProps ( |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |