Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorPointGravity.h |
Include |
#include "Particles/Attractor/ParticleModuleAttractorPointGravity.h" |
class UParticleModuleAttractorPointGravity : public UParticleModuleAttractorBase
Name | Description | ||
---|---|---|---|
|
Position |
The position of the point gravity source. |
|
|
float |
Radius |
The distance at which the influence of the point begins to falloff. |
|
StrengthRaw |
The strength of the point source. |
Name | Description | |
---|---|---|
|
UParticleModuleAttractorPointGravity ( |
Name | Description | ||
---|---|---|---|
|
InitializeDefaults() |
Initializes the default values for this property |
Name | Description | ||
---|---|---|---|
|
CompileModule ( |
Called once to compile the effects of this module on runtime simulation. |
|
|
Render3DPreview ( |
Render the modules 3D visualization helper primitive. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
---|---|---|---|
|
TObjectPtr< cla... |
Strength_DEPRECATED |
The strength of the point source. |