UParticleModuleKillHeight

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Kill/ParticleModuleKillHeight.h

Include

#include "Particles/Kill/ParticleModuleKillHeight.h"

Syntax

class UParticleModuleKillHeight : public UParticleModuleKillBase

Variables

Name Description

Public variable

uint32: 1

 

bAbsolute

If true, the height should be treated as a world-space position.

Public variable

uint32: 1

 

bApplyPSysScale

If true, take the particle systems scale into account

Public variable

uint32: 1

 

bFloor

If true, the plane should be considered a floor - ie kill anything BELOW it.

Public variable

FRawDistributio...

 

Height

The height at which to kill the particle.

Constructors

Name Description

Public function

UParticleModuleKillHeight

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

Render3DPreview

(
    FParticleEmitterInstance* Owne...,
    const FSceneView* View,
    FPrimitiveDrawInterface* PDI
)

Render the modules 3D visualization helper primitive.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.