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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocation.h |
Include |
#include "Particles/Location/ParticleModuleLocation.h" |
class UParticleModuleLocation : public UParticleModuleLocationBase
Name | Description | ||
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float |
DistributeOverNPoints |
When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified. |
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float |
DistributeThreshold |
When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution. |
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StartLocation |
The location the particle should be emitted. |
Name | Description | |
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UParticleModuleLocation ( |
Name | Description | ||
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InitializeDefaults() |
Initializes the default values for this property |
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SpawnEx ( |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Name | Description | ||
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Render3DPreview ( |
Render the modules 3D visualization helper primitive. |
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Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |