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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include |
#include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
void GetSkeletalMeshComponentSource
(
FParticleEmitterInstance * Owner,
FModuleLocationBoneSocketInstancePayload * InstancePayload
)
Retrieve the skeletal mesh component source to use for the current emitter instance.
USkeletalMeshComponent* The skeletal mesh component to use as the source
Parameter |
Description |
---|---|
Owner |
The particle emitter instance that is being setup |