UParticleModuleLocationBoneSocket::GetSkeletalMeshComponentSource

Retrieve the skeletal mesh component source to use for the current emitter instance.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h

Include

#include "Particles/Location/ParticleModuleLocationBoneSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp

Syntax

void GetSkeletalMeshComponentSource
(
    FParticleEmitterInstance * Owner,
    FModuleLocationBoneSocketInstancePayload * InstancePayload
)

Remarks

Retrieve the skeletal mesh component source to use for the current emitter instance.

Returns

USkeletalMeshComponent* The skeletal mesh component to use as the source

Parameters

Parameter

Description

Owner

The particle emitter instance that is being setup