Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
Include |
#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h" |
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< en... |
HeightAxis |
Determine particle particle system axis that should represent the height of the cylinder. |
|
uint32: 1 |
RadialVelocity |
If true, get the particle velocity form the radial distance inside the primitive. |
|
StartHeight |
The height of the cylinder, centered about the location. |
|
|
StartRadius |
The radius of the cylinder. |
Name | Description | |
---|---|---|
|
UParticleModuleLocationPrimitiveCylinder ( |
Name | Description | ||
---|---|---|---|
|
InitializeDefaults() |
Initializes the default values for this property |
|
|
SpawnEx ( |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Name | Description | ||
---|---|---|---|
|
Render3DPreview ( |
Render the modules 3D visualization helper primitive. |
|
|
Spawn ( |
Called on a particle that is freshly spawned by the emitter. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |