BoundingMode

More bounding vertices results in reduced overdraw, but adds more triangle overhead.

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Syntax

TEnumAsByte< enum ESubUVBoundingVertexCount > BoundingMode

Remarks

More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.