UParticleSystemComponent::ActivateSystem

Activate the system

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Windows

macOS

Linux

Override Hierarchy

UFXSystemComponent::ActivateSystem()

UParticleSystemComponent::ActivateSystem()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void ActivateSystem
(
    bool bFlagAsJustAttached
)

Remarks

Activate the system