ARadialForceActor

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h

Include

#include "PhysicsEngine/RadialForceActor.h"

Syntax

class ARadialForceActor : public ARigidBodyBase

Constructors

Name Description

Public function

ARadialForceActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

DisableForce()

Public function Virtual

void

 

EnableForce()

Public function Virtual

void

 

FireImpulse()

BEGIN DEPRECATED (use component functions now in level script)

Public function Const

URadialForce...

 

GetForceComponent()

Returns ForceComponent subobject

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Public function Virtual

void

 

ToggleForce()

Overridden from AActor

Name Description

Public function Virtual

void

 

EditorApplyScale

(
    const FVector& DeltaScale,
    const FVector* PivotLocation,
    bool bAltDown,
    bool bShiftDown,
    bool bCtrlDown
)

Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation.