FPhysicalAnimationData

Stores info on the type of motor that will be used for a given bone

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h

Include

#include "PhysicsEngine/PhysicalAnimationComponent.h"

Syntax

struct FPhysicalAnimationData

Remarks

Stores info on the type of motor that will be used for a given bone

Variables

Name Description

Public variable

float

 

AngularVelocityStrength

The strength used to correct angular velocity error

Public variable

uint8: 1

 

bIsLocalSimulation

Whether the drive targets are in world space or local

Public variable

FName

 

BodyName

The body we will be driving.

Public variable

float

 

MaxAngularForce

The max force used to correct angular errors

Public variable

float

 

MaxLinearForce

The max force used to correct linear errors

Public variable

float

 

OrientationStrength

The strength used to correct orientation error

Public variable

float

 

PositionStrength

The strength used to correct linear position error. Only used for non-local simulation

Public variable

float

 

VelocityStrength

The strength used to correct linear velocity error. Only used for non-local simulation

Constructors

Name Description

Public function

FPhysicalAnimationData()